
Dark fantasy games
and the tools that build them
Galdrcode LLC-FZ is an independent studio. I build games for PC, editor tools for Unity developers, and mobile apps. Start to finish, in-house.

Dark Workshop Simulator
First-person dark-fantasy shop sim: run an emporium, craft items, and adapt to a dynamic world.
Craft at every layer
I take the time to understand a problem before writing code: what the product needs to do, the technical constraints, how the design should work. That upfront work is why the things I ship hold up.
Architecture, prototyping, implementation, QA, release, maintenance. One person across the whole line, accountable for the outcome rather than a task on it.
About the studioOne thing at a time
A focused set of projects, each taken through to release rather than announcement.
Engineering discipline
Architecture, performance, and QA get the same attention as features do.
Unity end to end
The engine I ship games in is the engine I build editor tools for.
Straight answers
Realistic timelines, problems flagged early, and no invented progress.
I take on co-development from time to time
Game projects, Unity tooling, or a second pair of hands on something already in motion. You'd work directly with the person writing the code. Tell me what you're building.
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