Galdrcode

Dark fantasy games
and the tools that build them

Galdrcode LLC-FZ is an independent studio. I build games for PC, editor tools for Unity developers, and mobile apps. Start to finish, in-house.

Currently shipping
Dark Workshop Simulator cover art
Steam

Dark Workshop Simulator

First-person dark-fantasy shop sim: run an emporium, craft items, and adapt to a dynamic world.

How I work

Craft at every layer

I take the time to understand a problem before writing code: what the product needs to do, the technical constraints, how the design should work. That upfront work is why the things I ship hold up.

Architecture, prototyping, implementation, QA, release, maintenance. One person across the whole line, accountable for the outcome rather than a task on it.

About the studio
01

One thing at a time

A focused set of projects, each taken through to release rather than announcement.

02

Engineering discipline

Architecture, performance, and QA get the same attention as features do.

03

Unity end to end

The engine I ship games in is the engine I build editor tools for.

04

Straight answers

Realistic timelines, problems flagged early, and no invented progress.

Open to work

I take on co-development from time to time

Game projects, Unity tooling, or a second pair of hands on something already in motion. You'd work directly with the person writing the code. Tell me what you're building.

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