
Dark Workshop Simulator
First-person dark-fantasy shop sim: run an emporium, craft items, and adapt to a dynamic world.
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8 entriesSigils, Crafters, and a Shop That Flows
Crafting is now a hand-drawn sigil ritual, stations visibly cook your goods, a new hireable crafter works orders while you are elsewhere, recipes all turn a profit, demand is visible in the price book, and customer pathfinding no longer corks your doorway.
- update
- crafting
- employees
- economy
- ai
Five Languages, Display Settings, and an Honest Note About Translation
Update 0.2.1 puts the shop into German, Spanish and French alongside English and Russian, adds resolution and display mode options, splits interface sound onto its own volume slider, and fixes the shop UI on non-16:9 screens.
- update
- localization
- settings
- UI
Tantrums, Filth, and Prices That Bite
Two weeks of making the shop meaner: customers who wreck the place, dirt that pays, a per-item pricing decision behind every sale, counter haggling, and a skill web rebuilt from three columns into fifty four nodes.
- update
- hazards
- economy
- UI
- skills
Journal System, Skip Tutorial & UI Polish
A full Journal system that answers 'what now?' after the tutorial, a Skip Tutorial option for returning players, and a UI consistency pass across multiple panels.
- update
- UI
- tutorial
The Living Village Update
The biggest update since the demo launched: the village learns what you sell, thieves case your shelves, customers complain to your face, and the skull finds its voice.
- update
- economy
- juice
The Stocking Feel Update
The first post-release update makes stocking your shelves feel physical instead of clinical: crate kicks, glowing placement orbs, typewriter dialogue, and a batch of fixes for the poor undead stocker.
- update
- juice
- demo
The Dark Workshop Simulator demo is now live!
Free demo, no strings. Step behind the counter of your own dark-fantasy shop and see what chaos the world throws at you.
- release
- demo

Welcome to the Dark Workshop Simulator devlog
Setting up the devlog. From now on, longer-form updates land here. Steam posts will stay short and link back.
- meta
